GLI-33 - Gaming Laboratories International Event Wagering Systems
Chapter 4: Event wagering requirements (displays and information, wager placement, results and payment, virtual events, external wagering systems) – GLI-33 - Gaming Laboratories International Event Wagering Systems

GLI-33 - Gaming Laboratories International Event Wagering Systems 4.5.5: Simulation of Physical Objects

What does 4.5.5 require?

Where a virtual event graphically simulates a physical object that determines the outcome, the simulated behaviour matches the real object unless the rules say otherwise (entertainment-only graphics excepted): the probability of any outcome-affecting event matches the physical object's properties, simulations of objects that would be independent are independent of one another, and objects with no memory behave independently of their previous behaviour, non-adaptive and non-predictable unless disclosed.

Maintained by Gerard BlokdykControl text last updated

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