Where remote wagering occurs over an in-venue wireless LAN, the system tracks every player connected to it by one of two methods: a location check before each wager through a service meeting the internet location detection requirements, or a component that spots, as it happens, a player moving out of the permitted area and prevents further wagers, using Bluetooth sensors, directional antennas or other means assessed individually.
The graph holds this control, the 0 it maps to, and the evidence behind each claim, over MCP and REST.